Daily run · Mon, Nov 2
Same field, same flock, same power-ups for everyone today. Your best run of the day counts.
Click to build · right-click or Space to turn the fence · P pause · M sound
Playing as a guest: this run won't be saved. Sign in to get on the leaderboard.
Tip: turn your phone sideways for a bigger field. Touch and hold to see where the fence will go, slide to adjust, lift to build.
Rules in brief
A fence grows both ways from where you click. When both halves are done (or broken), any closed-off ground with no sheep in it turns to pasture. A sheep (or the wolf) touching a half while it's still growing breaks that half and costs a life; the other half keeps going. The big woolly ewe is the exception: a growing fence holds against her, but she splits into two lambs. A faded ghost lamb walks through growing fences. Clear 75% of the field to finish the level; you start each level with one life per sheep.